Version 0.4 is here!
Version 0.4 is here! This update adds the first singleplayer level into the game! Check it out now!
Key Changes:
-Added Tutorial Campaign mode stage. Accessable by selecting "Campaign" on the main menu
then walking to the first Red Circle and pressing A
-Added Slopes and Semisolid platforms
-Refactored Destructable objects. They now use GM's variable definitions to make creating
new objects easier
-Added Cutscene triggers. These activate when a player touches them, and can be programmed
to do pretty much anything.
-Added Fight triggers. These activate when a player touches them, spawning an enemy
and locking the camera
-Added Quarters. These act as the game's main collectable and currency
-The UI now changes in singleplayer. It now only has 1 health bar, a coin count, and
a timer
-Added Level Ending screen. This plays every time the player completes a level
-Added Round Win and Round Lose player states (no animations yet)
-The game is no longer "paused" during a round start or level start. This allows players
to follow physics during these times.
-The "Round Start" text can now be delayed for singleplayer levels. This allows custom
cutscenes to play before the text appears.
-Completely reworked menu controls. Menus will always use the left stick to navigate,
A to select, and B to deny. These controls are seperate from the player's combat controls
and cannot be changed.
-Added D-pad Support for controllers
-The game now saves each player's controls between play sessions. It also seperates
Keyboard and Controller settings.
-Added infrastructure for AI opponents. They require 3 parts: a playerController object
(the character to be controlled), an AIController object (sends inputs to the player
controller), and an AIBehavior object (processes AI logic.)
-Characters can be disallowed from running and blocking. This is used to make the first
enemy easier to fight.
-Added new NPC: Construction Guy
-Adjusted controller deadzones
Projectiles:
-Fixed several bugs with projectiles. They should now be more stable
-Projectiles that bounce will no longer travel along the floor
System changes:
-Players will now face their attacker when getting hit (unless they are being thrown).
-Players will no longer turn around while in hit or block stun
-Fixed an issue where players would not build meter in singleplayer
-Beverly can now cancel Jumping Medium Attack into her Down + Medium Air Command Normal
Beverly:
-new Jumping Light animation
-Adjusted properties of Jumping light to match the animation, including a different hitbox,
frame data, etc.
Files
Get KNOCK-OUT ARCADE (version 0.7.1)
KNOCK-OUT ARCADE (version 0.7.1)
A 2D retro-inspired fighting game with easy to pick up controls and stylish combos!
Status | In development |
Author | Jazz Boy |
Genre | Fighting |
Tags | 2D, 8-Bit, Arcade, Controller, Experimental, Indie, Local multiplayer, Pixel Art, Retro, Sprites |
Languages | English |
Accessibility | Configurable controls |
More posts
- Small update! Gunther's Sprites22 days ago
- Jay and Smooth Criminal rework! KOA Update 0.775 days ago
- Hotfix: Projectiles crashing the gameJul 09, 2024
- New Animations and Moves for Beverly!Jul 08, 2024
- New Update! Russel animations and soft knockdowns.Jun 03, 2024
- GDC Edition Has Arrived!Mar 16, 2024
- Version 0.2.2 is here!Jul 14, 2023
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