Version 0.9 is Here!


Welcome back to KNOCKOUT ARCADE! In this update, a myriad of new quality of life features have been updated, including the ability to choose which side each player wants to play on! Gone are the days of being required to use the numpad to control the second player.

In addition to those, dozens of tweaks and changes have been made to the characters to improve the general game feel. Jay also got some new command normals and a new down special, so be sure to check him out!

I hope you enjoy this fresh build of KNOCKOUT ARCADE!


Patch Notes:

Key Changes:

- Added new enemy to singleplayer stages: Hops (yellow jacket Russel)

- Gin (black jacket Russel enemy) is now less aggressive

- Began work on a new singleplayer stage based on a bar/restaurant

- Added 7 frames of throw protection on wakeup and recovering from hitstun/blockstun. Does not apply to tech rolls.

- Added 3 frames of crossup protection

- The camera can now move up and down in singleplayer stages

- Added room transitions in singleplayer stages

- Up and Down specials can now be turned around on startup in singleplayer stages

- Added a 4 frame input buffer during the endlag of all attacks

- Added floorbounces

- Added hard knockdowns to certain moves

- Players now use their crouching hurtbox if blocking a move while crouching

- Added new visual effect for knockdowns and wallsplats

- Added new Geyser visual effect

- Players can now choose which side they want to play on

- Players no longer need to re-launch the game when connecting a new controller

- Rematching in VS now skips player intros and uses "RUN IT BACK!" instead of "ROUND 1"

- Improved camera shake behavior

- Added a short splash screen before the title screen

- Added taunts by pressing Select, T, or Numpad 7

- Improved pushback functionality (only Russel has proper pushback values at the moment)

- Control mappings are now properly saved between play sessions (you may have issues if you play older versions after playing this version. Try deleting save data in %appdata%)

- Enhanced specials now cancel into Super

- Jumping attacks no longer bounce the player backwards after hitting an opponent's block

- Characters now accelerate when running. Run acceleration speed depends on character

- Walking backwards is now 10% slower than walking forwards

- Players now immediately halt when they stop walking

- Began re-drawing Russel's stage. Still currently a work-in-progress

- Removed no-numpad mode


Bug Fixes

- Pressing up and left/right now makes you jump in that direction instead of straight upwards

- Hurtboxes no longer disappear earlier than intended in frame-by-frame

- Enhanced special data is now properly reset when a new special move is performed

- Command normals can now be buffered out of blockstun

- Players no longer get softlocked if they attempt to change controls on the Options or Pause menu without access to a second controller

- Players can no longer spend meter for enhanced specials while in hitstun


Russel:

-Added a new taunt animation

-General improvements to feel/frame data (TONS OF CHANGES)


Beverly:

- Adjusted Super to make it more usable

- Added 2 new color palettes

- General improvements to feel/frame data


Jay:

- New command normal, Back + Medium in the air. Acts as a taco kick

- New command normal, Forward + Light. Fast low-hitting move

- Adjusted neutral special's momentum properties

- New Down Special in Spirit OFF. Acts as a seismo attack. Can control where SC shows up by holding down+forwards/backwards

- Adjusted costume 3

- Lowered Smooth Criminal's health from 45 -> 30

- General improvements to feel/frame data


Gunther:

- General improvements to feel/frame data

Files

KNOCK-OUT ARCADE version 0_9.zip 46 MB
1 day ago

Get KNOCK-OUT ARCADE (version 0.9.1)