New Animations and Moves for Beverly!
Welcome back to KNOCKOUT ARCADE! This month, I've focused on finishing up Beverly's moveset. All of her specials are now complete, along with a brand new Super! Go check it out!
Patch Notes:
Key Changes:
-Characters can now have unique Rush Cancel and Wallsplat animations
-Added Air/Ground only enhanced specials
-Added Hitgrabs
System changes:
-Attacks can now have supplementary scripts
-Rekkas no longer have EX Flash
-Projectiles can now hit multiple times
-Fixed an issue where getting hit by a projectile and a regular attack resulted in an unblockable
-Player's primary hurtbox no longer disappears when getting counter hit
-Added dissipate animation for fireballs
-Adjusted Speed Trails for supers
-Destructible objects no longer slide on the floor after being launched
-Reworked multi-hits to work with Beverly's new super
-Rush Cancels are now projectile invulnerable once again, and the invulnerability transfers through attacks out of the Rush Cancel
-Fixed some crashes involving Smooth Criminal
Russel:
-Forward Medium
-Renamed to "High-Voltage Punch"
-Up Special
-This attack can now be blocked
-Increased blockstun (1f -> 15f)
-Increased pushback on block
Beverly:
Added two new command normals, Forward Medium (Advancing Hopkick) and Back Medium (Retreating Hopkick).
Added new Animations:
Tech Roll
Quick Getup
Wallsplat
Rush Cancel
Fireball Sprites
Super
-Light Attacks
-Reduced scaling down to 1 point
-Adjusted knockback angle for airborne opponents
-Crouching Medium
-Reduced startup (9f -> 7f)
-Increased safety on block (?? -> -6f)
-Slightly increased knockback
-Crouching Heavy
-Redistributed damage ( 3 / 9 -> 6 / 6 )
-Reduced scaling ( 0.5 / 2 -> 1 / 1 )
-Jumping Heavy
-Reduced scaling ( 2 / 2 -> 1 / 1 )
-Increased meter gain for first hit (4 -> 6)
-Decreased damage for the second hit on counter hit (12 -> 10)
-Neutral Special
-Added enhanced version, done with 236 during the startup of the move.
-Increased total duration (36f -> 40f)
-Reduced damage (10 -> 7)
-Reduced counter hit damage (12 -> 9)
-Side Special
-Can no longer perform the low and launcher follow-ups in the air
-3rd hit how transforms into launcher with special charge (Air OK)
-Up Special
-Added Enhanced version, done by holding down for about a second, then pressing up and Special
-Reduced vertical travel distance for non-enhanced version
-Fixed a typo with the move's name
-Down Special
-Revamped move. Beverly now takes a deep breath
-Pressing Special with good timing grants a special charge, which makes her next
Special a free enhanced version
-Super
-Revamped move. Beverly now spawns a large exercise ball that can be hit around the screen
Files
Get KNOCK-OUT ARCADE (version 0.7.1)
KNOCK-OUT ARCADE (version 0.7.1)
A 2D retro-inspired fighting game with easy to pick up controls and stylish combos!
Status | In development |
Author | Jazz Boy |
Genre | Fighting |
Tags | 2D, 8-Bit, Arcade, Controller, Experimental, Indie, Local multiplayer, Pixel Art, Retro, Sprites |
Languages | English |
Accessibility | Configurable controls |
More posts
- Small update! Gunther's Sprites1 day ago
- Jay and Smooth Criminal rework! KOA Update 0.754 days ago
- Hotfix: Projectiles crashing the gameJul 09, 2024
- New Update! Russel animations and soft knockdowns.Jun 03, 2024
- GDC Edition Has Arrived!Mar 16, 2024
- Version 0.4 is here!Dec 22, 2023
- Version 0.2.2 is here!Jul 14, 2023