Jay and Smooth Criminal rework! KOA Update 0.7
Welcome back to KNOCKOUT ARCADE! After a short wait period, some new sprites for Jay and his spirit, Smooth Criminal, are here! Smooth Criminal has been completely reworked, and is now more stable and more functional! Be sure to try him out in this new update!
Thanks for playing, and here are the patch notes:
Key Changes:
-Smooth Criminal has been completely refactored. He is now more functional
-Smooth Criminal can now grab and throw the opponent
-Smooth Criminal can now move through stage collision
-If Jay and Smooth Criminal are on opposite sides of an opponent when they activate a Rush Cancel,
they now run towards each other instead of in the same direction
-Added new palettes for Jay and Smooth Criminal
-Added new animations for Jay and Smooth Criminal
-Jay now has a step dash instead of a run
-Singleplayer HUD now works with Jay
-Added command list for Jay in the pause menu
-Jay is now the playable character in training mode to test out his mechanics
-Using a super now prevents you from building meter for the rest of the combo
-Wallbounces are now limited to 1 per combo
-Added a 7 frame input buffer on wakeup
-Added No-Numpad mode. This is a special option for players who do not have a keyboard with
a numpad. This makes player 2's keyboard controls use the 1-6 keys on the keyboard instead of
the numpad. They still use the arrow keys to navigate. Hold Q to run
-Projectiles now knock player back relative to their position instead of their owner.
-Added revised music track for Russel's Stage
Bug Fixes
-Fixed a bug where getting counter hit wouldn't destroy the victim's hitboxes after hitstop
-Fixed a crash involving projectiles
-Fixed a bug with Russel's Up Special
-Beverly's Super no longer causes the DANGER text to get stuck if she is hit out of the move's startup
-Fixed a crash with Gunther's command grab
-Gunther's Jumping Medium no longer hits several times
-Gunther's Super now works again
-Fixed an issue where canceling a move late would cause an incorrect animation frame to display
-Fixed an issue with player collisions
-Fixed an issue with hurtboxes during hitstop
-Players now properly face the source of damage on hit and block
Russel:
-Standing Heavy
-Adjusted launch angle
-Enhanced Down Special
-Decreased total duration (57f -> 43f)
-Increased safety on block (-20f -> +4f)
Beverly:
-Super
-If the opponent hits the ball, the hitbox is now removed.
-Meter gain is reduced by 75% if this move is active.
Jay:
-Decreased walking speed
-Decreased backdash speed, distance, and total duration
-Replaced forward run with a step dash
-Standing Light
-Decreased startup (5f -> 4f)
-Increased hitstun (10f -> 12f)
-Standing Medium
-Increased startup (8f -> 9f)
-Increased knockback
-Adjusted hitbox position. This move is now duckable.
-Standing Heavy
-Decreased startup (18f -> 16f)
-Decreased total duration (43f -> 36f)
-Decreased safety on block (-3f -> -11f)
-Decreased knockback
-Adjusted hitbox and hurtbox positions
-Adjusted momentum data
-Crouching Light
-Adjusted hurtboxes
-Adjusted particle effects
-Crouching Medium
-Increased startup (8f -> 9f)
-Decreased damage (Regular: 10 -> 6) (Counter: 12 -> 8)
-Reduced combo scaling (2 -> 1)
-Lowered the profile of the hurtboxes
-Adjusted hitbox position
-Adjusted momentum data
-Crouching Heavy
-Decreased damage (Regular: 12 -> 10) (Counter: 16 -> 12)
-Decreased meter gain (Regular: 8.5 -> 8) (Counter: 14 -> 10)
-Decreased range of the hitbox that extends behind Jay
-Adjusted particle effect
-Jumping Light
-Adjusted hitbox and hurtbox positions
-Increased total duration (25f -> 35f)
-Decreased startup (7f -> 5f)
-Decreased damage (Regular: 6 -> 4) (Counter: 8 -> 5)
-Decreased meter gain (Regular: 4.2 -> 3) (Counter: 5.5 -> 5)
-Decreased combo scaling (3 -> 1)
-Increased gravity scaling (0 -> 1)
-Increased active frames (10f -> 20f)
-Jumping Medium
-Increased range. This move no longer crosses-up
-Increased total duration (30f -> 45f)
-Decreased damage (Regular: 10 -> 6) (Counter: 12 -> 8)
-Decerased meter gain (Regular: 6.49 -> 4) (Counter: 9.99 -> 6)
-Decreased combo scaling (2 -> 1)
-Increased gravity scaling (0 -> 3)
-Increased hitstop (8f -> 12f)
-Jumping Heavy
-Extended hitbox downwards
-Decreased horizontal range
-Increased total duration (30f -> 40f)
-Decreased damage (Regular: 14 -> 9) (Counter: 16 -> 10)
-Decreased meter gain (Counter: 14.6 -> 10)
-Increased gravity scaling (0 -> 3)
-Neutral Special
-New animation
-Up Special
-This move is now invincible until the hitbox is active
-Increased counter hit level (2 -> 3)
-Decreased damage (Counter: 10 -> 3)
-Decreased meter gain (Counter: 1.2 -> 1)
-Increased hitstop (Counter: 8f -> 30f)
-Decreased launch velocity on counter hit
Files
Get KNOCK-OUT ARCADE (version 0.7.1)
KNOCK-OUT ARCADE (version 0.7.1)
A 2D retro-inspired fighting game with easy to pick up controls and stylish combos!
Status | In development |
Author | Jazz Boy |
Genre | Fighting |
Tags | 2D, 8-Bit, Arcade, Controller, Experimental, Indie, Local multiplayer, Pixel Art, Retro, Sprites |
Languages | English |
Accessibility | Configurable controls |
More posts
- Small update! Gunther's Sprites22 days ago
- Hotfix: Projectiles crashing the gameJul 09, 2024
- New Animations and Moves for Beverly!Jul 08, 2024
- New Update! Russel animations and soft knockdowns.Jun 03, 2024
- GDC Edition Has Arrived!Mar 16, 2024
- Version 0.4 is here!Dec 22, 2023
- Version 0.2.2 is here!Jul 14, 2023