New Singleplayer Prototype Content!
Welcome back to KNOCKOUT ARCADE! This time, I've started working on prototype levels for the game's singleplayer. I've got one new level added with some new level mechanics and enemies. I'll continue to work on the singleplayer throughout this year, with the hopes of getting every level blocked out/functionally complete.
Everything is subject to change. Let me know of any bugs that you guys find.
Thanks!
Patch Notes:
Key Changes:
-Began prototyping a new singleplayer level. This stage can be accessed on the Campaign mode map
-Players can no longer build meter while sprinting in singleplayer
-Meter gain is reduced by 75% in singleplayer
-Collecting coins is now easier
-Adjusted camera behavior in singleplayer
-Players can now buffer specials while landing
-Side Specials can now be turned around mid-air in singleplayer
-Updated HUD for VS and singleplayer
-Updated Overworld movement/collision
-Updated Overworld background
-Added new overworld animations for Russel
-Added new File Select screen after selecting Campaign Mode from the Main Menu
-Added screen transition between File Select and Main Menu
-Added new test enemy into the new singleplayer level
-Bottomless pits now deal damage to the player
-Tech rolls can no longer roll off of platforms
-Throw animations will no longer cause the player to slide off of platforms
-Projectiles no longer cause screen shake
-Added new destructible objects to the new level
-Added health and meter pickups
-HP is now capped at the character's maximum
Bug Fixes
-NPCs can no longer use the combo counter
-The game will no longer crash if a player's held opponent stops existing
-Opponents will no longer get stuck in the floor if they were descending before getting grabbed by Russel's Up Special
-Russel's Up special is now properly invincible once it grabs something
-Players now properly display their hurt animation when grabbed by Russel's Up Special
-The game will no longer crash if Russel's Up Special grabbed an opponent out of an attack
-The player will no longer get stuck if they jump into a corner
-Jumping while holding the run button now properly makes the player jump forwards
-Hitboxes/Hurtboxes from jumping attacks now properly go away if the player buffers an attack while landing
-The player now properly turns to face their opponent if they buffer an attack while landing
Russel:
-Increased the height of his Shorthop
Standing Light
Increased Hitstop
Regular: 6f -> 8f
Crouching Medium
Increased hitstop
Regular: 11f -> 12f
Files
Get KNOCK-OUT ARCADE (version 0.8)
KNOCK-OUT ARCADE (version 0.8)
A 2D retro-inspired fighting game with easy to pick up controls and stylish combos!
Status | In development |
Author | Jazz Boy |
Genre | Fighting |
Tags | 2D, 8-Bit, Arcade, Controller, Experimental, Indie, Local multiplayer, Pixel Art, Retro, Sprites |
Languages | English |
Accessibility | Configurable controls |
More posts
- Small update! Gunther's SpritesNov 21, 2024
- Jay and Smooth Criminal rework! KOA Update 0.7Sep 28, 2024
- Hotfix: Projectiles crashing the gameJul 09, 2024
- New Animations and Moves for Beverly!Jul 08, 2024
- New Update! Russel animations and soft knockdowns.Jun 03, 2024
- GDC Edition Has Arrived!Mar 16, 2024
- Version 0.4 is here!Dec 22, 2023