New Update! More animations and a new character!


Welcome back to KNOCKOUT ARCADE! I'm super excited to announce a new character is now in the works! Their name is still being decided on, but they have 8 basic attack animations currently blocked in. Other than that, there's a bunch of new animations for SC and Gunther as well.

Enjoy!


Patch Notes:

Key Changes:

- Added a new character to the game! This character is currently unnamed, but is playable with a few animations

- Added new WIP animations for SC, Gunther, and the new character


Bug Fixes

- Up specials which do not leave the ground no longer require the player to jump before using them again

- Players can no longer block on the final frame of hitstun

- Fixed an issue where the game would not properly count combos if it was the first combo the player performed in the round

- Player's health bar now renders correctly during 1-frame-link combos

- Fixed an issue where opponents that wallsplatted on the exact frame their hitstun reached 0 would not oscillate on the wall during hitstop


Russel:

- Enhanced Side Special

 Now causes a hard knockdown

 Increased blockstun for both hits (5f -> 15f)

- Forward and Back throw

 Now cause hard knockdowns

- Jumping Medium

 Increased Hitstun

  Regular: 10f -> 16f

  Counter: 14f -> 18f

- Jumping Heavy

 Increased Hitstun

  Regular: 17f -> 20f

  Counter: 14f -> 20f


Beverly:

- Side Special

 Overhead follow up is now +5 on hit


Jay:

- Adjusted teleport location for side special to be closer to the opponent

- Smooth Criminal: New Standing Light animation and properties

- Smooth Criminal: New Standing Light 2 animation and properties

- Standing Light

 Improved frame advantage on block (-3f -> -1f)

- Standing Heavy

 Improved frame advantage on block (-11f -> -9f)

 No longer hops over lows

 Added extra hurtbox to the move's recovery

- Jumping Heavy

 Increased Blockstun (3f -> 9f)


Gunther:

- New Standing Medium animation and properties

- New crouching pose

- New Crouching Light animation and properties

- New Crouching Medium animation and properties

- Standing Light

 Increased Damage

  Regular: 4 -> 5

  Counter: 6 -> 7

- Standing Heavy

 Increased Damage

  Regular: 12 -> 15

  Counter: 15 -> 18

 Increased Meter build

  Regular: 10 -> 12

  Counter: 12 -> 15

Files

KNOCK-OUT ARCADE version 0_10.zip 88 MB
10 hours ago

Get KNOCK-OUT ARCADE (version 0.10)